For this project I took a clay skull I'd created with Monster Clay and transformed it into a final 3D render.
The clay model was scanned using photogrammetry via RealityCapture. The resulting 3D model was then cleaned up and detailed using ZBrush. UVs unwrapped in Blender and textured in Substance Painter. The final rendering and animation were done in Marmoset Toolbag.
Video breakdown of the process from clay to 3D render.